CASE STUDY · GAME
Trace a universe into being.
A quiet puzzle game of glass glyphs for iPhone. The shape of your line decides the score.


The brief
Nascent is our own iPhone puzzle game, formerly called Weave. We wanted a game that is calm to play and honest about its scoring, with no ads, timers or accounts.
What we built




No ads, timers or accounts
It plays offline, collects no data, and has no purchases. Leaderboards through Game Center are optional.
Key features
- Each figure is named as you draw it, with its points shown before you lift your finger.
- A run is fifty levels across thirteen ages, and can be paused and resumed at any time.
- Tap the score at the end of a level to see where the points came from.
- Works offline, with VoiceOver, larger text and Reduce Motion.
More apps
Have an iPhone app in mind?
- Native iPhone apps, designed, built and tested.
- Accessibility built in from the start: VoiceOver and larger text.
- No accounts, ads or tracking unless you need them.